#pragma once
enum STATE
{
	STATE_STARTGAME,
	STATE_CHANGECARDSTART,
	STATE_CHANGECARDEND,
	STATE_FIGHTSTART,
	STATE_SELFTURN_PLAY,
	STATE_SELFTURN_FIGHT,
	STATE_OTHERTURN,
	STATE_GAMEOVE
};
const int OutsideX = 1500;
const int OutsideY = 1000;
const int EndTurnX = 950;
const int EndTurnY = 380;
const int HeroSkillX = 650;
const int HeroSkillY = 620;
const int OutSideX = 1000;
const int OutSideY = 700;